Difference between revisions of "Nexus Light System/Documentation"

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(Created page with "← Nexus Light System {|align=right |__TOC__ |} = '''<span style="color:#4D5A93">Nexus Light System Documentation</span>''' = This documentation is to...")
 
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Obviously, you will need everything set up before you start cooking your meth.<br />
 
Obviously, you will need everything set up before you start cooking your meth.<br />
 
These items are required for your meth lab.
 
These items are required for your meth lab.
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 +
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= '''<span style="color:#4D5A93">How To Create Your Own Lights</span>''' =
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<p>Creating your own lights is a breeze! Simply create your light object and insert the following items into the contents:</p>
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*_light
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*_light-cnf
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*_light-cnf-tool
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== '''Step One - Light Appearance''' ==
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<p>To start, you will want to edit the light parameters/values as the light would appear in an <b>on-state</b>.<br/><br/>To do this, right-click the object and open the 'edit'/build window and navigate to the <b>Texture</b> tab and edit the following parameters for <u>each face</u> of the object that is considered a light:</p>
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*Glow
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*Fullbright
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<p>Then navigate to the <b>Features</b> tab and check-mark the "Light" box and edit the light values:</p>
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*Set the light color
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*Set light image/texture (optional)
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*Set "Intensity" value
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*Set "Radius" value
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*Set "Falloff" value
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*Set "FOV" value (optional)
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*Set "Focus" value (optional)
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*Set "Ambiance" value (optional)
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== '''Step Two - Applying Light Configuration''' ==
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<p><b>The "_light-cnf-tool" should be in the contents of your light before continuing.</b></p>
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 +
<p>Once you're satisfied with the appearance of your lights, left-click your object and select "Proceed" from the menu. You will then be prompted to select the faces of your object that are considered lights. Selected faces will appear in floating text above the object - if you select the wrong face, simply select it again to undo the selection.<br><b>If you closed the dialog menu by accident, type '/88 menu' and it will re-appear.</b></p>
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<p>Once the face(s) have been selected and you're ready to continue, select "Finalize" and your light configuration will be generated and displayed in main chat, which will look similar to this:</p>
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<pre>{"color":{"blue":0.000,"green":0.000,"red":1.000},"faces":0,"falloff":0.750000,"fullbright":1,"glow":0.101961,"intensity":1.000000,"radius":10.000000}</pre>
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<b>Copy &amp; paste the configuration that was generated into the "_light-cnf" notecard and save.</b>
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== '''Step Three - Configure Your Light to a Switch/Breaker''' ==
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<p>Open the <b>"_config"</b> notecard and edit the values to assign the light to a breaker and switch that you've setup previously:</p>
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*BreakerID
 +
*SwitchID
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 +
<b>Save the notecard when finished.</b>
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 +
== '''Your Light is Ready!''' ==
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<p>Your light should now be functional!</p>

Revision as of 16:14, 4 May 2018

← Nexus Light System

Nexus Light System Documentation

This documentation is to better help you with the product to help you efficiently work with the product and make use of all of its features properly. Having trouble using a feature? Consult the documentation below.

Need help navigating this manual better? Please use the table of contents to the right of this page.

Before we get started on using the Light System, we would like to thank you for choosing us! If you have any questions please ask in our Second Life Group. If your questions are not answered, please file a ticket here on our Support Site.

Getting Started

Before using the Light System, it is reccomended that you have made sure you have all the parts required below.

What's Inside?

Once you have purchased your package, you will have the basic items needed for your light system.
These items include your switches and breakers. One thing to remember, there are multiple packs of lights, each with their own style.


Setting Up Your Meth Lab

Obviously, you will need everything set up before you start cooking your meth.
These items are required for your meth lab.


How To Create Your Own Lights

Creating your own lights is a breeze! Simply create your light object and insert the following items into the contents:

  • _light
  • _light-cnf
  • _light-cnf-tool

Step One - Light Appearance

To start, you will want to edit the light parameters/values as the light would appear in an on-state.

To do this, right-click the object and open the 'edit'/build window and navigate to the Texture tab and edit the following parameters for each face of the object that is considered a light:

  • Glow
  • Fullbright

Then navigate to the Features tab and check-mark the "Light" box and edit the light values:

  • Set the light color
  • Set light image/texture (optional)
  • Set "Intensity" value
  • Set "Radius" value
  • Set "Falloff" value
  • Set "FOV" value (optional)
  • Set "Focus" value (optional)
  • Set "Ambiance" value (optional)

Step Two - Applying Light Configuration

The "_light-cnf-tool" should be in the contents of your light before continuing.

Once you're satisfied with the appearance of your lights, left-click your object and select "Proceed" from the menu. You will then be prompted to select the faces of your object that are considered lights. Selected faces will appear in floating text above the object - if you select the wrong face, simply select it again to undo the selection.
If you closed the dialog menu by accident, type '/88 menu' and it will re-appear.

Once the face(s) have been selected and you're ready to continue, select "Finalize" and your light configuration will be generated and displayed in main chat, which will look similar to this:

{"color":{"blue":0.000,"green":0.000,"red":1.000},"faces":0,"falloff":0.750000,"fullbright":1,"glow":0.101961,"intensity":1.000000,"radius":10.000000}

Copy & paste the configuration that was generated into the "_light-cnf" notecard and save.

Step Three - Configure Your Light to a Switch/Breaker

Open the "_config" notecard and edit the values to assign the light to a breaker and switch that you've setup previously:

  • BreakerID
  • SwitchID

Save the notecard when finished.

Your Light is Ready!

Your light should now be functional!