<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="https://wiki.nexus-sl.net/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.nexus-sl.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Coolburnsy</id>
		<title>Nexus - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.nexus-sl.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Coolburnsy"/>
		<link rel="alternate" type="text/html" href="https://wiki.nexus-sl.net/wiki/index.php/Special:Contributions/Coolburnsy"/>
		<updated>2026-04-03T22:00:49Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>https://wiki.nexus-sl.net/wiki/index.php/Aileron_Dispatch_System/Civilian_Database</id>
		<title>Aileron Dispatch System/Civilian Database</title>
		<link rel="alternate" type="text/html" href="https://wiki.nexus-sl.net/wiki/index.php/Aileron_Dispatch_System/Civilian_Database"/>
				<updated>2016-08-20T13:46:47Z</updated>
		
		<summary type="html">&lt;p&gt;Coolburnsy: /* Aileron License Card Printer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Aileron Dispatch System|← Aileron Dispatch System]]&lt;br /&gt;
{|align=right&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Product Documentation&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This documentation is relevant to the most recent version.&amp;lt;br /&amp;gt;Anything outdated will not always work with this documentation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For information on what has been added in recent versions or if there have been any updates, please view the [[Aileron Dispatch System/Version History|version history]] for the Aileron Dispatch System.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Module Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;All modules require the Base System. If it does not have the base system, you will not be able to use them.&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;What's This Module For?&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;The Civilian Database module let's you manage citizens and give them licensing. You will be able to place civilians into the database and store important information about themselves. Along with that you will be able to issue identification cards that you create within the network. You will be able to create whatever kind of identification cards you can think of. From Concealed Carry, Drivers, and even Fishing Licenses. The world is your oyster.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Item Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This will list all items that are included with the base system and their features.&amp;lt;br /&amp;gt;It will also include the uses and descriptions of all the items. This will help you better in using the items to their greatest potential.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Aileron License Card Printer''' ==&lt;br /&gt;
&amp;lt;p&amp;gt;The License Card Printer is used to print out the license cards for people. When a civilian is created on the network, you will be able to give them a license, select their license, then print it.&amp;lt;br /&amp;gt;'''To Setup the the printer, rez it next to your network server and touch it.''' Once you have configured it, take it into your inventory and place it where it will be needed, like your DMV building.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Interface Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This will list all interface features that are included with the base system.&amp;lt;br /&amp;gt;It will also include the uses and descriptions of all the items. This will help you better in using the items to their greatest potential.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This module will add the '''Civilian Database''' and '''License Cards''' to your list of programs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Civilian Database''' ==&lt;br /&gt;
&amp;lt;p&amp;gt;The Civilian Database will allow you to store civilians in your network and keep track of their information. Along with their information is their Licenses.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Change Comment ===&lt;br /&gt;
&amp;lt;p&amp;gt;This just allows you to change the comments on a civilian's record. It provides no benefit except for notes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creating Civilians ===&lt;br /&gt;
&amp;lt;p&amp;gt;When a new person joins your city, you may be wanting them to register to be a civilian in your network. This will give them the choice to get new licenses and store their roleplay character information privately in your database.&amp;lt;br /&amp;gt;'''To create a civilian, simply go to the Civilian Database and hit &amp;quot;Add Civilian&amp;quot; in the top left'''. Once you have done this, you will need to enter their information and then they will show up in the database.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deleting Civilians ===&lt;br /&gt;
&amp;lt;p&amp;gt;To delete civilians, all you will need to do is find the civilian you are looking to delete in your database. Once done, click on their name and select &amp;quot;Delete Civilian&amp;quot; at the top.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Change Civilian's Picture ===&lt;br /&gt;
&amp;lt;p&amp;gt;Changing the civilian's picture will allow for their image to show up on their driver's license when it is printed and given to them.&amp;lt;br /&amp;gt;'''Follow These Steps To Change A Civilian's Picture'''&amp;lt;/p&amp;gt;&lt;br /&gt;
# Find Your Civilian and Open Their Record.&lt;br /&gt;
# Select &amp;quot;Change Picture&amp;quot; at the top.&lt;br /&gt;
# Select Browse on the form and look for a picture to use. (.png format)&lt;br /&gt;
# Confirm their name matches the person in the picture.&lt;br /&gt;
# Hit the button, &amp;quot;Upload Civilian Image&amp;quot;&lt;br /&gt;
# Bam, they now have a new picture! It will display with pride on their licenses.&lt;br /&gt;
&lt;br /&gt;
== '''License Cards''' ==&lt;br /&gt;
&amp;lt;p&amp;gt;The license cards allows for you to upload background textures from our [http://aileron.nexus-sl.net/beta/license_card/License-Card-Template.zip ID Card Template]. In their are a few examples of how the cards will look, different styles and examples.&amp;lt;/p&amp;gt;&lt;br /&gt;
=== Creating License Cards ===&lt;br /&gt;
&amp;lt;p&amp;gt;Before you create a license card, you will need to create your background in Photoshop or GIMP. We provide a template for use with Photoshop that can be used.&amp;lt;br /&amp;gt;Please remember that this will not come out perfect the first time.&amp;lt;/p&amp;gt;&lt;br /&gt;
'''Follow Instructions To Create License'''&lt;br /&gt;
# It is assumed you already have your background made.&lt;br /&gt;
# Select your ID Card Background from your computer for upload. (.png format)&lt;br /&gt;
# Select colors you would like to use for your text. (This will take trial and error.)&lt;br /&gt;
# Give your License a name.&lt;br /&gt;
# Poof, you now have a license.&lt;br /&gt;
&amp;lt;p&amp;gt;Now that you created your license card, make sure that you test print it. You may not be happy with the way that the card's lettering or some positioning is.&amp;lt;br /&amp;gt;You want to make sure that you have everything set before you start distributing it.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coolburnsy</name></author>	</entry>

	<entry>
		<id>https://wiki.nexus-sl.net/wiki/index.php/Aileron_Dispatch_System/Version_History</id>
		<title>Aileron Dispatch System/Version History</title>
		<link rel="alternate" type="text/html" href="https://wiki.nexus-sl.net/wiki/index.php/Aileron_Dispatch_System/Version_History"/>
				<updated>2016-08-20T01:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;Coolburnsy: /* How updating works? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Aileron Dispatch System|← Aileron Dispatch System]]&lt;br /&gt;
{|align=right&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;How to get updates&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
: When a newer version comes out, our servers will automatically send it to you.&lt;br /&gt;
&lt;br /&gt;
: Want to update your network without losing data from the last network?&lt;br /&gt;
: We give you a tool that will help with upgrading your servers, we do all the work for you. &lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;How updating works?&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
: When a newer version comes out, we will give you a upgrade tool if there is an update for the network servers.&lt;br /&gt;
&lt;br /&gt;
: If there is no update for the in-world servers, then you do not have to worry about updating.&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Version 1.0.0&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
* Initial Release&lt;/div&gt;</summary>
		<author><name>Coolburnsy</name></author>	</entry>

	<entry>
		<id>https://wiki.nexus-sl.net/wiki/index.php/Aileron_Dispatch_System/Incident_Manager</id>
		<title>Aileron Dispatch System/Incident Manager</title>
		<link rel="alternate" type="text/html" href="https://wiki.nexus-sl.net/wiki/index.php/Aileron_Dispatch_System/Incident_Manager"/>
				<updated>2016-08-20T01:51:32Z</updated>
		
		<summary type="html">&lt;p&gt;Coolburnsy: /* Updating Incidents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Aileron Dispatch System|← Aileron Dispatch System]]&lt;br /&gt;
{|align=right&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Product Documentation&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This documentation is relevant to the most recent version.&amp;lt;br /&amp;gt;Anything outdated will not always work with this documentation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For information on what has been added in recent versions or if there have been any updates, please view the [[Aileron Dispatch System/Version History|version history]] for the Aileron Dispatch System.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Module Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;All modules require the Base System. If it does not have the base system, you will not be able to use them.&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;What's This Module For?&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;The Incident Manager module is used to track incidents and keep logs of the incident on your dashboard in real time.&amp;lt;br /&amp;gt;Just like real dispatchers, you are able to manage the priorities of the incident and determine how important a call can be. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Item Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This will list all items that are included with the base system and their features.&amp;lt;br /&amp;gt;It will also include the uses and descriptions of all the items. This will help you better in using the items to their greatest potential.&amp;lt;/p&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Interface Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This will list all interface features that are included with the base system.&amp;lt;br /&amp;gt;It will also include the uses and descriptions of all the items. This will help you better in using the items to their greatest potential.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This module will add the '''Active Incidents''' to your list of progams.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Active Incidents''' ==&lt;br /&gt;
&amp;lt;p&amp;gt;The Active Incidents is a program that can be found on the side of the interface with the other programs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creating An Incident ===&lt;br /&gt;
&amp;lt;p&amp;gt;When you are wanting to create an incident, you will find a button at the top left of the &amp;quot;Active Incidents&amp;quot; program.&amp;lt;br /&amp;gt;This will bring up the incident creator. If you have a radio and a pager configured, you will have the option to send out over those devices that an incident was created.&amp;lt;/p&amp;gt;&lt;br /&gt;
=== Incident Priority ===&lt;br /&gt;
&amp;lt;p&amp;gt;Every Incident has a priority when created. It can also be updated when clicking on the incident. The greater the number, the lower the priority.&amp;lt;/p&amp;gt;&lt;br /&gt;
=== Updating Incidents ===&lt;br /&gt;
&amp;lt;p&amp;gt;As you go along through an incident with a person, you will obviously need to change things and maybe take details with someone through a phone call and write it down.&amp;lt;br/&amp;gt;To update an incident, simply click on the incident and then you are able to change the settings.&lt;/div&gt;</summary>
		<author><name>Coolburnsy</name></author>	</entry>

	<entry>
		<id>https://wiki.nexus-sl.net/wiki/index.php/Aileron_Dispatch_System/Unit_Manager</id>
		<title>Aileron Dispatch System/Unit Manager</title>
		<link rel="alternate" type="text/html" href="https://wiki.nexus-sl.net/wiki/index.php/Aileron_Dispatch_System/Unit_Manager"/>
				<updated>2016-08-20T01:47:33Z</updated>
		
		<summary type="html">&lt;p&gt;Coolburnsy: /* Change Unit Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Aileron Dispatch System|← Aileron Dispatch System]]&lt;br /&gt;
{|align=right&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Product Documentation&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This documentation is relevant to the most recent version.&amp;lt;br /&amp;gt;Anything outdated will not always work with this documentation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For information on what has been added in recent versions or if there have been any updates, please view the [[Aileron Dispatch System/Version History|version history]] for the Aileron Dispatch System.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Module Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;All modules require the Base System. If it does not have the base system, you will not be able to use them.&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;What's This Module For?&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;The Unit Manager module allows for you to keep track of vehicles and their whereabouts. When this is active a person can assign themselves to a unit. Once that is done, then they can post updates and other information about their vehicle. This will make it easier than using a radio as long as a dispatcher is in use. If a user is dispatched to a call, instead of the user making a radio call, they can press the button on the Unit HUD and it will update on the Interface.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Item Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This will list all items that are included with the base system and their features.&amp;lt;br /&amp;gt;It will also include the uses and descriptions of all the items. This will help you better in using the items to their greatest potential.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Unit HUD''' ==&lt;br /&gt;
&amp;lt;p&amp;gt; This item is used to give out and can be placed in your delivery server. It's uses are very simple. &amp;lt;/p&amp;gt;&lt;br /&gt;
=== Assigning a Unit ===&lt;br /&gt;
&amp;lt;p&amp;gt;Before you can use the HUD you will need to assign yourself a unit. This can be done by getting a unit number off the Aileron Website.&amp;lt;br /&amp;gt;A unit number can look like E-0001 or maybe U-1044. They must be entered exactly the same way when entering them into the HUD.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Interface Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This will list all interface features that are included with the base system.&amp;lt;br /&amp;gt;It will also include the uses and descriptions of all the items. This will help you better in using the items to their greatest potential.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This module will add the '''Unit Manager''' to your list of programs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Unit Manager''' ==&lt;br /&gt;
The unit manager will allow for you to keep track of your units activities and who is using the vehicle or assigned to that unit.&amp;lt;br/&amp;gt;If you are wanting to make a vehicle 'In-Service' or 'Out-Of-Service' all you need to do is select the vehicle and click and arrow button.&lt;br /&gt;
=== Creating &amp;amp; Deleting Units ===&lt;br /&gt;
To '''Create''' a unit you will need to open up the &amp;quot;Unit Manager&amp;quot; program, you will find the button to create a unit in the top left as normal.&amp;lt;br /&amp;gt;Once you have the &amp;quot;Create Unit&amp;quot; window open, you will need to select what type of Unit you would like to have put in, then enter a number from 1-9999.&amp;lt;br/&amp;gt;After this is complete, everything will show up on the &amp;quot;Unit Manager&amp;quot;.&lt;br /&gt;
To Delete a unit, all you need to do is select the unit in the &amp;quot;Unit Manager&amp;quot; module. Then hit the &amp;quot;Delete Unit&amp;quot; button. Once this is done, it can not be undone. Only administrators can do this.&lt;br /&gt;
&lt;br /&gt;
=== Change Unit Status ===&lt;br /&gt;
&amp;lt;p&amp;gt; Changing a unit's status will display next to the unit on the list when some text is entered.&amp;lt;br /&amp;gt;The status will also be changed when someone using the HUD presses one of the buttons.&amp;lt;br /&amp;gt;There are many statuses that programmed into the interface that will change colors. Those can be entered manually.&amp;lt;/p&amp;gt;&lt;br /&gt;
'''Programmed Statuses'''&lt;br /&gt;
# Transporting&lt;br /&gt;
# On-Scene&lt;br /&gt;
# Dispatched&lt;br /&gt;
# Patrolling&lt;br /&gt;
# En-route To Scene&lt;br /&gt;
# Clearing Scene&lt;br /&gt;
&lt;br /&gt;
=== Dispatch To Incident ===&lt;br /&gt;
&amp;lt;p&amp;gt;'''If You Have a Radio Network Configured and Incident Manager Module''' you will be able to use Dispatch To Incident. &amp;lt;br /&amp;gt;When Dispatching a unit to an incident, you will need to get the Incident's &amp;quot;Event Num&amp;quot; from the list of incidents. Once you have the number, simply enter it into the input box and it will send a message on the radio and the unit's status will be updated.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coolburnsy</name></author>	</entry>

	<entry>
		<id>https://wiki.nexus-sl.net/wiki/index.php/Aileron_Dispatch_System/Unit_Manager</id>
		<title>Aileron Dispatch System/Unit Manager</title>
		<link rel="alternate" type="text/html" href="https://wiki.nexus-sl.net/wiki/index.php/Aileron_Dispatch_System/Unit_Manager"/>
				<updated>2016-08-20T01:47:03Z</updated>
		
		<summary type="html">&lt;p&gt;Coolburnsy: /* Unit Manager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Aileron Dispatch System|← Aileron Dispatch System]]&lt;br /&gt;
{|align=right&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Product Documentation&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This documentation is relevant to the most recent version.&amp;lt;br /&amp;gt;Anything outdated will not always work with this documentation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For information on what has been added in recent versions or if there have been any updates, please view the [[Aileron Dispatch System/Version History|version history]] for the Aileron Dispatch System.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Module Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;All modules require the Base System. If it does not have the base system, you will not be able to use them.&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;What's This Module For?&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;The Unit Manager module allows for you to keep track of vehicles and their whereabouts. When this is active a person can assign themselves to a unit. Once that is done, then they can post updates and other information about their vehicle. This will make it easier than using a radio as long as a dispatcher is in use. If a user is dispatched to a call, instead of the user making a radio call, they can press the button on the Unit HUD and it will update on the Interface.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Item Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This will list all items that are included with the base system and their features.&amp;lt;br /&amp;gt;It will also include the uses and descriptions of all the items. This will help you better in using the items to their greatest potential.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Unit HUD''' ==&lt;br /&gt;
&amp;lt;p&amp;gt; This item is used to give out and can be placed in your delivery server. It's uses are very simple. &amp;lt;/p&amp;gt;&lt;br /&gt;
=== Assigning a Unit ===&lt;br /&gt;
&amp;lt;p&amp;gt;Before you can use the HUD you will need to assign yourself a unit. This can be done by getting a unit number off the Aileron Website.&amp;lt;br /&amp;gt;A unit number can look like E-0001 or maybe U-1044. They must be entered exactly the same way when entering them into the HUD.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Interface Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This will list all interface features that are included with the base system.&amp;lt;br /&amp;gt;It will also include the uses and descriptions of all the items. This will help you better in using the items to their greatest potential.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This module will add the '''Unit Manager''' to your list of programs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Unit Manager''' ==&lt;br /&gt;
The unit manager will allow for you to keep track of your units activities and who is using the vehicle or assigned to that unit.&amp;lt;br/&amp;gt;If you are wanting to make a vehicle 'In-Service' or 'Out-Of-Service' all you need to do is select the vehicle and click and arrow button.&lt;br /&gt;
=== Creating &amp;amp; Deleting Units ===&lt;br /&gt;
To '''Create''' a unit you will need to open up the &amp;quot;Unit Manager&amp;quot; program, you will find the button to create a unit in the top left as normal.&amp;lt;br /&amp;gt;Once you have the &amp;quot;Create Unit&amp;quot; window open, you will need to select what type of Unit you would like to have put in, then enter a number from 1-9999.&amp;lt;br/&amp;gt;After this is complete, everything will show up on the &amp;quot;Unit Manager&amp;quot;.&lt;br /&gt;
To Delete a unit, all you need to do is select the unit in the &amp;quot;Unit Manager&amp;quot; module. Then hit the &amp;quot;Delete Unit&amp;quot; button. Once this is done, it can not be undone. Only administrators can do this.&lt;br /&gt;
&lt;br /&gt;
=== Change Unit Status ===&lt;br /&gt;
&amp;lt;p&amp;gt; Changing a unit's status will display next to the unit on the list when some text is entered.&amp;lt;br /&amp;gt;The status will also be changed when someone using the HUD presses one of the buttons.&amp;lt;br /&amp;gt;There are many statuses that programmed into the interface that will change colors. Those can be entered manually.&amp;lt;/p&amp;gt;&lt;br /&gt;
'''Programmed Statuses'''&lt;br /&gt;
# Transporting&lt;br /&gt;
# On Scene&lt;br /&gt;
# Dispatched&lt;br /&gt;
# Patrolling&lt;br /&gt;
# Enroute To Scene&lt;br /&gt;
# Clearing Scene&lt;br /&gt;
=== Dispatch To Incident ===&lt;br /&gt;
&amp;lt;p&amp;gt;'''If You Have a Radio Network Configured and Incident Manager Module''' you will be able to use Dispatch To Incident. &amp;lt;br /&amp;gt;When Dispatching a unit to an incident, you will need to get the Incident's &amp;quot;Event Num&amp;quot; from the list of incidents. Once you have the number, simply enter it into the input box and it will send a message on the radio and the unit's status will be updated.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coolburnsy</name></author>	</entry>

	<entry>
		<id>https://wiki.nexus-sl.net/wiki/index.php/Aileron_Dispatch_System/Unit_Manager</id>
		<title>Aileron Dispatch System/Unit Manager</title>
		<link rel="alternate" type="text/html" href="https://wiki.nexus-sl.net/wiki/index.php/Aileron_Dispatch_System/Unit_Manager"/>
				<updated>2016-08-20T01:45:30Z</updated>
		
		<summary type="html">&lt;p&gt;Coolburnsy: /* Creating &amp;amp; Deleting Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Aileron Dispatch System|← Aileron Dispatch System]]&lt;br /&gt;
{|align=right&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Product Documentation&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This documentation is relevant to the most recent version.&amp;lt;br /&amp;gt;Anything outdated will not always work with this documentation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For information on what has been added in recent versions or if there have been any updates, please view the [[Aileron Dispatch System/Version History|version history]] for the Aileron Dispatch System.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Module Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;All modules require the Base System. If it does not have the base system, you will not be able to use them.&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;What's This Module For?&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;The Unit Manager module allows for you to keep track of vehicles and their whereabouts. When this is active a person can assign themselves to a unit. Once that is done, then they can post updates and other information about their vehicle. This will make it easier than using a radio as long as a dispatcher is in use. If a user is dispatched to a call, instead of the user making a radio call, they can press the button on the Unit HUD and it will update on the Interface.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Item Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This will list all items that are included with the base system and their features.&amp;lt;br /&amp;gt;It will also include the uses and descriptions of all the items. This will help you better in using the items to their greatest potential.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Unit HUD''' ==&lt;br /&gt;
&amp;lt;p&amp;gt; This item is used to give out and can be placed in your delivery server. It's uses are very simple. &amp;lt;/p&amp;gt;&lt;br /&gt;
=== Assigning a Unit ===&lt;br /&gt;
&amp;lt;p&amp;gt;Before you can use the HUD you will need to assign yourself a unit. This can be done by getting a unit number off the Aileron Website.&amp;lt;br /&amp;gt;A unit number can look like E-0001 or maybe U-1044. They must be entered exactly the same way when entering them into the HUD.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''&amp;lt;span style=&amp;quot;color:#BE202D&amp;quot;&amp;gt;Interface Information&amp;lt;/span&amp;gt;''' =&lt;br /&gt;
&amp;lt;p&amp;gt;This will list all interface features that are included with the base system.&amp;lt;br /&amp;gt;It will also include the uses and descriptions of all the items. This will help you better in using the items to their greatest potential.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This module will add the '''Unit Manager''' to your list of programs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Unit Manager''' ==&lt;br /&gt;
&amp;lt;p&amp;gt;The unit manager will allow for you to keep track of your units activities and who is using the vehicle or assigned to that unit.&amp;lt;br /&amp;gt;I f you are wanting to make a vehicle 'In-Service' or 'Out-Of-Service' all you need to do is select the vehicle and click and arrow button./p&amp;gt;&lt;br /&gt;
=== Creating &amp;amp; Deleting Units ===&lt;br /&gt;
To '''Create''' a unit you will need to open up the &amp;quot;Unit Manager&amp;quot; program, you will find the button to create a unit in the top left as normal.&amp;lt;br /&amp;gt;Once you have the &amp;quot;Create Unit&amp;quot; window open, you will need to select what type of Unit you would like to have put in, then enter a number from 1-9999.&amp;lt;br/&amp;gt;After this is complete, everything will show up on the &amp;quot;Unit Manager&amp;quot;.&lt;br /&gt;
To Delete a unit, all you need to do is select the unit in the &amp;quot;Unit Manager&amp;quot; module. Then hit the &amp;quot;Delete Unit&amp;quot; button. Once this is done, it can not be undone. Only administrators can do this.&lt;br /&gt;
&lt;br /&gt;
=== Change Unit Status ===&lt;br /&gt;
&amp;lt;p&amp;gt; Changing a unit's status will display next to the unit on the list when some text is entered.&amp;lt;br /&amp;gt;The status will also be changed when someone using the HUD presses one of the buttons.&amp;lt;br /&amp;gt;There are many statuses that programmed into the interface that will change colors. Those can be entered manually.&amp;lt;/p&amp;gt;&lt;br /&gt;
'''Programmed Statuses'''&lt;br /&gt;
# Transporting&lt;br /&gt;
# On Scene&lt;br /&gt;
# Dispatched&lt;br /&gt;
# Patrolling&lt;br /&gt;
# Enroute To Scene&lt;br /&gt;
# Clearing Scene&lt;br /&gt;
=== Dispatch To Incident ===&lt;br /&gt;
&amp;lt;p&amp;gt;'''If You Have a Radio Network Configured and Incident Manager Module''' you will be able to use Dispatch To Incident. &amp;lt;br /&amp;gt;When Dispatching a unit to an incident, you will need to get the Incident's &amp;quot;Event Num&amp;quot; from the list of incidents. Once you have the number, simply enter it into the input box and it will send a message on the radio and the unit's status will be updated.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coolburnsy</name></author>	</entry>

	</feed>