Difference between revisions of "Nexus Fire Alarm/Documentation"

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: Please use this documentation for using this object.
 
: Please use this documentation for using this object.
  
=== Turn On / Turn Off ===
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=== System On / System Off ===
 
:This is the most important feature.
 
:This is the most important feature.
 
:This will turn off all the items configured on the Annunciator. (Doesn't include lights)
 
:This will turn off all the items configured on the Annunciator. (Doesn't include lights)
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: Using this button will turn on / off your emergency lights if configured into the Annunciator.
 
: Using this button will turn on / off your emergency lights if configured into the Annunciator.
 
: This will easily light up your area.
 
: This will easily light up your area.
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=== Suppression ===
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:Want to get everyone wet? Make sure suppression is enabled.
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:This will allow sprinklers to activate the next time a fire is detected.
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:<b>Are you unsure if suppression is enabled?</b> View the Annunciator panel suppression light; (Green = enabled, Yellow = Disabled).
  
 
=== Silence ===
 
=== Silence ===
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: Once they touch something, they disappear.  
 
: Once they touch something, they disappear.  
 
: It is not recommended to place a lot of these in one room. You will end up with a large amount of these water bullets getting rezzed and having your region's rezzing temporarily locked.
 
: It is not recommended to place a lot of these in one room. You will end up with a large amount of these water bullets getting rezzed and having your region's rezzing temporarily locked.
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: <b>Remember!</b> Suppression on the Annunciator panel must be enabled in order for sprinklers to activate.
  
 
== To Setup ==
 
== To Setup ==

Revision as of 18:38, 25 May 2017

← Nexus Fire Alarm System

Nexus Fire Alarm Documentation

This documentation is to better help you with the product to help you efficiently work with the product and make use of all of it's features properly. Having trouble using a feature? Consult the documentation below.

Need help navigating this manual better? Please use the table of contents to the right of this page.

Before we get started on using the Fire Alarm System, we would like to thank you on choosing us! If you have any questions please ask in our Second Life Group. If your questions are not answered, please file a ticket here on our Support Site.

Annunciator

The first steps on setting everything up is to have your Annunciator set up.
The Annunciator is used to control your network of fire alarms that are configured to it.

To Setup

Follow these steps to setup your Annunciator.
  1. Rez out the "Nexus Fire Alarm - Annunciator".
  2. Right Click and go into the object's contents.
  3. Edit the notecard "_config".
  4. Enter an Alarm ID. (This is used to link alarms together).
  5. Enter a group setting.
Once you have configured your Annunciator, do not forget to place it in a spot that is easy to get too.
If you can't find it, it will be a bit difficult to disarm an annoying alarm.

Buzzer / Siren

The Buzzer is used to make lots of noise and make your neighbors upset.

To Setup

Follow these steps to setup your Buzzer.
  1. Rez out the "Nexus Fire Alarm - Buzzer".
  2. Right Click and go into the object's contents.
  3. Edit the notecard "_config".
  4. Enter an Alarm ID (This is used to link alarms to the Annunciator).
  5. Enter the Alarm Sound. This can be yours, or one that we have supplied on the notecard.

Operation

Operation guide for using the Nexus Fire Alarm Annunciator.
Please use this documentation for using this object.

System On / System Off

This is the most important feature.
This will turn off all the items configured on the Annunciator. (Doesn't include lights)

Lights

Using this button will turn on / off your emergency lights if configured into the Annunciator.
This will easily light up your area.

Suppression

Want to get everyone wet? Make sure suppression is enabled.
This will allow sprinklers to activate the next time a fire is detected.
Are you unsure if suppression is enabled? View the Annunciator panel suppression light; (Green = enabled, Yellow = Disabled).

Silence

Turning this on will silence the alarms and prevent them from making noise.
If this is turned on and the alarm is triggered, then the buzzer will only flash lights and not make noise.
This can be turned on / off without the system having to be armed.

Reset

Reseting your Annunciator will turn everything off in the system and rearm it.
When you're done with the alarms and don't need them on anymore, this is what you should press to reset them back to operational mode.

Drill

Don't you just hate in school when the fire alarms randomly come on?
This is how you do a drill.
When you do a drill on the Annunciator, it will not send a tone out on the Pagers or Radios.

Pull Station

The pull station is used to set off the alarms in case of an emergency.
Make sure this is out in the opening or people might burn.

To Setup

Follow these steps to setup your Buzzer.
  1. Rez out the "Nexus Fire Alarm - Pull Station".
  2. Right Click and go into the object's contents.
  3. Edit the notecard "_config".
  4. Enter an Alarm ID (This is used to link alarms to the Annunciator).
  5. Enter the Group Setting. (It is advised that you leave this on group. That will prevent anyone from randomly pulling the alarm and running).
  6. Enter Show Last Pull. (This will show the person's name who pulled the handle above the handle).
Don't forget to position this where someone can see it!

Buzzer / Alarm

The Buzzer is used to make your neighbors upset...
Of course, you can use it to inform people they need to get out of the oven.

To Setup

Follow these steps to setup your Buzzer.
  1. Rez out the "Nexus Fire Alarm - Buzzer".
  2. Right Click and go into the object's contents.
  3. Edit the notecard "_config".
  4. Enter an Alarm ID (This is used to link alarms to the Annunciator).
  5. Enter an Alarm Sound. You can either enter the UUID, or drag a sound into the object's inventory and put the sound name on the notecard. (You can either use your own, or one of ours.)

Emergency Lights

One of the brightest things we can give you to light up the area.
When ever you press "Lights" on the Annunciator, this will get turned on.

To Setup

Follow these steps to setup your Emergency Lights.
  1. Rez out the "Nexus Fire Alarm - Emergency Lights".
  2. Right Click and go into the object's contents.
  3. Edit the notecard "_config".
  4. Enter an Alarm ID (This is used to link alarms to the Annunciator).
Easy as that, you now have a bright fix when you need to see without having to drag a power line and spot lights into the building.

Smoke Detector

Want to place a bunch of annoying discs that will probably go off a lot because of some random item in the house?
Then these are perfect for you!
If you have problems with random items getting detected, there is a white-list black-list feature.
To simply black-list an object, grab a word from it's name. Make sure that word is not on the white-list or you will end up with problems.
Please remember that this will require a Annunciator to work. That will allow it to be turned On and Off.

To Setup

Follow these steps to setup your Smoke Detector.
  1. Rez out the "Nexus Fire Alarm - Smoke Detector".
  2. Right Click and go into the object's contents.
  3. Edit the notecard "_config".
  4. Enter an Alarm ID (This is used to link alarms to the Annunciator).
  5. Enter an Alarm Sound. (Normally pasting a UUID works.)
  6. If needed, Add words to the White-list.
  7. If needed, Add words to the Black-list.

Fire Sprinklers

One of the most annoying things that this could use.
These sprinklers are designed to put out fire that is underneath it. It will target anything within a 6m Radius below the sprinkler.
IT IS NOT RECOMMENDED TO REZ AN EXTREME AMOUNT OF THESE. IF YOU DO, YOU WILL END UP WITH OVER 300 PRIMS REZZING FROM THE WATER BULLETS.

How does it work?

When the sprinklers are activated, every 10 seconds a ring of 8 water bullets will appear and shoot downward.
Once they touch something, they disappear.
It is not recommended to place a lot of these in one room. You will end up with a large amount of these water bullets getting rezzed and having your region's rezzing temporarily locked.
Remember! Suppression on the Annunciator panel must be enabled in order for sprinklers to activate.

To Setup

Follow these steps to setup your Smoke Detector.
  1. Rez out the "Nexus Fire Alarm - Sprinkler".
  2. Right Click and go into the object's contents.
  3. Edit the notecard "_config".
  4. Enter an Alarm ID (This is used to link alarms to the Annunciator).
Once those steps have been, position your sprinklers and give it a test.
When you attempt to have a fire drill, the sprinklers will not fire off. You will have to make sure they are armed and the alarm has been fired off normally.

API Controller

The API Controller has multiple uses.
You can use it to hear messages from the Fire Network, or you can use it to transmit on the Nexus Pager System.
In order to hear the commands from the system on your API controller, you will need to configure the Controller and click the controller to find the channel that all the messages are transmitted on.
Please remember that this channel will change every time the Controller is configured.

Configuring The Pagers

When you configure, you must have the pager system you are using handy or in front of you.
Once completed, you will need to get your Pager's Network Key.
This can be obtained from any pager device's object description.
Make sure that you remove the '#' mark when entering in your Network Key.
Once you have everything ready, you can now continue with the steps below.

To Setup

Follow these steps to setup your Emergency Lights.
  1. Rez out the "Nexus Fire Alarm - Emergency Lights".
  2. Right Click and go into the object's contents.
  3. Edit the notecard "_config".
  4. Enter an Alarm ID (This is used to link alarms to the Annunciator).
  5. Enter a Pager Network Key. (If left empty, it will be assumed you don't plan on using this feature. Don't forget to remove the #)
  6. If using the Pagers, you will need to enter the channel that you want to trasmit the messages on. CASE SENSITIVE
  7. Enter the location of the API Controller.
  8. Verbose Commands will send all the commands that the fire alarms use on a random channel if this is set to "Yes". (To listen to these commands, touch the box after configured. Then listen to the channel supplied)